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Tandem Fit

iOS App Design

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Creating a new way to find exercise partners, discover new workouts, and track fitness progress.

Roles

Danielle Justilien

Research, Experience Design, Visual Design, Prototyping

Time

2 Weeks

Deliverables

Brand Identity, Style Guide, Prototype

Tools

Figma, Photoshop, Pen & Paper

Project Overview

As a member of UX Her, a design community for women of color, I joined a team to advance my design skills by conducting team exercises. The team was given a project brief with the following product description:

The product is a matching app for fitness enthusiasts looking to pair with a workout partner to compete in weekly challenges with. This service will be available to individuals and teams.

Over the course of a few weeks we defined the problem statement and designed the onboarding process. From there, I decided to further pursue the project on my own and design the MVP.

How might we create a mobile experience to find a suitable workout partner, with an emphasis on matching and encouraging consistent fitness.

The Design Process

To challenge my skills as a designer and quickly design the MVP I utilized a 2-week design sprint process driven by design thinking. I started by learning more about the different design sprint frameworks like Google Venture's 5-day design sprint, Boana's 2-week design sprint, and a couple others. I then used this knowledge to create a process suitable for the purpose of this project.

Week 1

Monday

Tuesday

Research & Define

Wednesday

Create Brand Identity

Thursday

Friday

Ideate & Prototype

Week 2

Monday

Tuesday

Test & Prioritize Revisions

Wednesday

Implement Testing Insights

Thursday

Friday

Style Guide & Next Steps

Understanding User Needs

I conducted a competitive review and collected screenshots of fitness apps and matching apps. Through this, I discovered some common features and functions amongst the apps that would be helpful to implement in my design. I also considered how I could combine and improve the features of both categories to offer a more valuable product.

The Fitness Enthusiast

I conducted a survey to understand the needs of people who are, or aspire to be more physically fit. The responses showed that most users prefer to workout with a partner and would feel more motivated by the ability to track their progress.

 

Toni, the "Fitness Enthusiast", represents millennials who would like to make progress on their fitness journey with the workouts they need to stay active, the ability to track their progress, and the support of a fitness community. Creating this persona helped me to better understand the needs of a fitness enthusiast and what frustrations the product can resolve.

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A Guide for the Design

With a better understanding of the user, I created the project target to set expectations for the project and provide a measurement of success. I then wrote the user stories to provide a guide for my designs and to ensure all necessary functions were accounted for.

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Mapping the Experience 

Guided by the user stories, I laid out a site map to help me visualize the scope of the MVP. I later found this to be incredibly helpful in guiding my ideation.

DEFINE

Creating the Brand

An Identity that Resonates

The scope of the project also included creating the brand name, logo, and identity. I brainstormed a few names that would accurately reflect the purpose of the app and landed on "Tandem Fit".

I also considered the style, voice, and personality of the brand, which I thought should be energetic, simplistic, and straight-forward to appeal to millennial users, like Toni. Based on those characteristics, I worked quickly to design a logo that accurately reflects the brand's identity and thus, Tandem Fit was born.

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Speedy Ideation

To quickly explore a variety of possible solutions, I utilized the Crazy 8s sketching method to generate ideas for each section of the app. This process was extremely helpful in pushing me to explore more unconventional ideas. After completing the exercise, I reviewed my sketches to choose which ones would make for the best user experience.

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Designing the Solution

Designing the MVP

By implementing the best options from the Crazy 8 sketches, pulling inspiration from competitors, and integrating the brand identity, I designed the prototype focused on the main features necessary for the MVP.

Click to view more details on the design

Testing the Design

With the first prototype complete, I conducted four user interviews to test the clickable prototype and gain user insight. Through this, I found a couple major flaws in my design.

 

Due to the title of the "Matches" page users were confused by the purpose of the page, as it led them to think those matches were people they have already matched with. Also, the swiping gesture to browse potential matches was not intuitive enough for users unfamiliar with apps that utilize swiping.

"Umm, I'm not really sure what to do from here?"

Prioritizing the Revisions

1. Revise the navigation

Provide more clarity in the navigation menu, specifically the matching page.

2. Swiping affordance

Consider how to educate users on how matching works and how to navigate that section.

3. Minor improvements

Make a few visual design and UX writing improvements to provide a more intuitive experience.

With the user's insights top of mind, I made the necessary improvements to the design, which brought me to the final prototype for this design sprint.

Revising the Design

Prototype

Next Steps & Takeaways

Next Steps

1. Add in the onboarding process

Now that the MVP is designed, the onboarding process can be revised and prototyped to create the full experience. Also, the education on how to use the app will be added at the end of the onboarding process.

2. Test, test, test

With the onboarding added and the full flow prototyped, the next step would be to conduct another round of user testing.

3. Expand the design

Moving beyond the MVP, I plan to continue designing and testing this product. Some additional functions to be added include integrating a paid subscription, sharing workouts with partners, creating teams, and providing workout plans.

Takeaways

1. There's no right answer

With a product this robust, I found that there are a seemingly endless amount of ways to design the experience. It was quite the challenge to decide upon the "best" experience, but I learned that there is no right answer. By testing, designing, and testing again, I will be able to create a better, or "best", experience. 

2. Design sprints require full-speed

As this was my first design sprint, this project truly challenged me to think and work quickly. From beginning to end, I was pushed to work dynamically, stay organized and debrief between each day, and design faster than I have before.

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Check Out More Work

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